Dino Crisis - PlayStation LifeStyle https://www.playstationlifestyle.net/tag/dino-crisis/ PS5, PS4, PS Plus, and PSN News, Guides, Trophies, Reviews, and More! Fri, 05 Jul 2024 12:25:46 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.5 https://www.playstationlifestyle.net/wp-content/uploads/sites/9/2023/03/cropped-favicon.png?w=32 Dino Crisis - PlayStation LifeStyle https://www.playstationlifestyle.net/tag/dino-crisis/ 32 32 215717071 Exoprimal Content Support Ends a Year After Launch https://www.playstationlifestyle.net/2024/07/05/exoprimal-post-launch-content-support-ending/ https://www.playstationlifestyle.net/2024/07/05/exoprimal-post-launch-content-support-ending/#respond Fri, 05 Jul 2024 12:25:29 +0000 https://www.playstationlifestyle.net/?p=906085 Exoprimal post-launch content support has ended, Capcom has announced. The “not Dino Crisis” multiplayer game released in July 2023 on current and last-gen platforms to a mixed reception. Despite launching on a number of platforms and on Xbox Game Pass, Exoprimal didn’t quite take off. When happens after the end of Exoprimal post-launch content? Capcom […]

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Exoprimal post-launch content and seasons

Exoprimal post-launch content support has ended, Capcom has announced. The “not Dino Crisis” multiplayer game released in July 2023 on current and last-gen platforms to a mixed reception. Despite launching on a number of platforms and on Xbox Game Pass, Exoprimal didn’t quite take off.

When happens after the end of Exoprimal post-launch content?

Capcom has said that Exoprimal Season 4 will come to an end on July 11, following which the game will revert back to Season 1. A new “Season” will begin on the first of each month for the foreseeable future, but it won’t contain any new content. In other words, everything that’s been released thus far will simply get recycled.

Exoprimal Season Passes 1-3 will be going on sale again, allowing players to grab all the premium items that they want. As for Savage Gauntlet ranks, they will no longer be tabulated after trial 41.

Capcom has stressed that everything Exoprimal has to offer will remain online and accessible… at least for now. “If you’re playing alone or match with only a few other players, Bots (AI-controlled Exofighters) will still be added so that you can fully enjoy the Hammerheads’ story and reach the ending,” the publisher added.

For more information, head over to Exoprimal’s official website.

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Dino Crisis and SoulCalibur: Broken Destiny Leaked for PS Plus by Sony Itself https://www.playstationlifestyle.net/2022/07/13/dino-crisis-soulcalibur-broken-destiny-leaked-ps-plus/ https://www.playstationlifestyle.net/2022/07/13/dino-crisis-soulcalibur-broken-destiny-leaked-ps-plus/#respond Wed, 13 Jul 2022 17:57:13 +0000 http://www.playstationlifestyle.net/?p=869164 PS Plus leaks are becoming quite common, but Sony doesn’t help itself when it leaks its own upcoming games. Sony has leaked Dino Crisis (PS1), Ridge Racer 2 (PSP), and SoulCalibur: Broken Destiny (PSP) as PlayStation Plus Classics games coming soon to PS Plus Premium, potentially arriving as part of August’s list of games. Dino […]

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Dino Crisis PS Plus Leaked

PS Plus leaks are becoming quite common, but Sony doesn’t help itself when it leaks its own upcoming games. Sony has leaked Dino Crisis (PS1), Ridge Racer 2 (PSP), and SoulCalibur: Broken Destiny (PSP) as PlayStation Plus Classics games coming soon to PS Plus Premium, potentially arriving as part of August’s list of games.

Dino Crisis and Ridge Racer 2 are leaked for PS Plus again

https://twitter.com/Nibellion/status/1547250054058201088

Sony initially included the three titles as part of the list of this month’s new PS Plus Extra and Premium games on the Italian language PlayStation Blog. They were swiftly removed but not before several people like Nibel on Twitter had wondered if the games would be released exclusively in that region. Now it seems like Dino Crisis, Ridge Racer 2, and SoulCalibur: Broken Destiny were simply leaked by Sony ahead of time and they may possibly be part of the PS Plus games for August 2022 instead.

To be fair to Sony, they had already leaked two of the games previously although SoulCalibur: Broken Destiny is a new addition to the list. Dino Crisis was revealed when the new PS Plus tiers first launched in Asia as it was featured in an image found on multiple Asian PlayStation Storefronts. Meanwhile, Ridge Racer 2 was listed on the PlayStation Store prior to the launch of the new tiers and still has not been released. When looking at the games in the current month’s list, LocoRoco Midnight Carnival has also appeared on the PlayStation Store ahead of time while eight of the new PS Plus Extra games were leaked by a third-party a few days ago.

In other news, there are 15 new games coming to PS Plus Extra this month with an extra couple being added to PS Plus Premium. Elsewhere, rumors are spreading that the next Assassin’s Creed game will be set alongside the Aztecs, although not all industry insiders agree on this.

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Dino Crisis Apparently Joining PS Plus Classics Catalog in the Future https://www.playstationlifestyle.net/2022/05/25/dino-crisis-ps-plus-classics-leak/ https://www.playstationlifestyle.net/2022/05/25/dino-crisis-ps-plus-classics-leak/#respond Wed, 25 May 2022 13:44:48 +0000 http://www.playstationlifestyle.net/?p=866889 Fans have been longing for a new Dino Crisis game for eons, and while this isn’t the new game that we asked for, something is better than nothing. According to a new leak, Dino Crisis looks set to join the PS Plus classics catalog. Images of the game appeared on multiple Asian storefronts after the […]

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ps plus classics

Fans have been longing for a new Dino Crisis game for eons, and while this isn’t the new game that we asked for, something is better than nothing. According to a new leak, Dino Crisis looks set to join the PS Plus classics catalog. Images of the game appeared on multiple Asian storefronts after the new service’s rollout, but it isn’t available to download or purchase yet.

Sony hasn’t officially listed Dino Crisis in PS Plus classics lineup yet

It looks like a typical PSN blooper made Dino Crisis appear on Asian storefronts because Sony hasn’t officially included the game in its PS Plus classics lineup, as pointed out by users below.

Dino Crisis hasn’t seen a new game since 2003 and it doesn’t look like Capcom has any plans to revive the series. However, the upcoming Exoprimal is expected to fill the void. The game, which features dinosaurs and – conveniently – a crisis, has the luxury of Hiroyuki Kobayashi’s involvement. For those who aren’t aware, Kobayashi previously served as a producer on Dino Crisis 2-3.

We’ll keep an eye out on this one and update our readers. We’re also keeping our fingers crossed for trophy support, which Sony has left up to developers.

In other news, Horizon Forbidden West and Cyberpunk 2077 game trials in PS Plus last five hours each, and 2022’s PlayStation Days of Play sale kicked off today with a variety of discounts.

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Dino Crisis Producer Confirms Involvement in Exoprimal https://www.playstationlifestyle.net/2022/03/14/dino-crisis-producer-confirms-involvement-in-exoprimal/ https://www.playstationlifestyle.net/2022/03/14/dino-crisis-producer-confirms-involvement-in-exoprimal/#respond Mon, 14 Mar 2022 12:10:06 +0000 http://www.playstationlifestyle.net/?p=863367 Hiroyuki Kobayashi, Dino Crisis planner and Dino Crisis 2-3 producer, has confirmed that he’s involved in Exoprimal. The game, which was unveiled during the recent PlayStation State of Play, dashed everyone’s hope of a new Dino Crisis despite having the necessary ingredients: dinosaurs and a crisis. But with Kobayashi’s involvement confirmed, we might see some familiar […]

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exoprimal

Hiroyuki Kobayashi, Dino Crisis planner and Dino Crisis 2-3 producer, has confirmed that he’s involved in Exoprimal. The game, which was unveiled during the recent PlayStation State of Play, dashed everyone’s hope of a new Dino Crisis despite having the necessary ingredients: dinosaurs and a crisis. But with Kobayashi’s involvement confirmed, we might see some familiar fun.

What Kobayashi is doing on Exoprimal

Kobayashi didn’t disclose the nature of his role on Exoprimal. He merely tweeted out a list of his projects so we’re not sure what capacity he’s working in. Nevertheless, there’s a small ray of hope that Exoprimal will scratch our Dino Crisis itch until we actually get a new game (never say never).

For the uninitiated, Exoprimal is a competitive co-op action video game. Its main mode is five-versus-five Dino Survival, in which players (Exofighters) are tasked with eliminating an army of dinosaurs while racing to complete objectives, like cargo deliveries, before rival squads. To ensure each match is different, the objectives will be dynamic. Exoprimal does have a narrative but it’ll be told through the game’s world. An official synopsis reads:

It’s 2040 and the planet is in crisis. Dinosaurs are appearing from thin air and laying waste to cities across the globe. Threatened by history’s deadliest creatures, the world turns to the powerful Aibius Corporation and its revolutionary technology for help. The company’s next-generation AI, Leviathan, can forecast where dinosaur outbreaks will occur and deploy Exofighters to the area. Armed with state-of-the-art mechanized combat armor known as Exosuits, these warriors represent humanity’s last hope. 

Exoprimal will release sometime in 2023 for PS4 and PS5 among other platforms.

In other news, Tiny Tina’s Wonderlands will feature cross-play across all platforms, and our review of Stranger of Paradise: Final Fantasy Origin is now live.

[Source: ResetEra]

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Capcom Abandons Dino Crisis Trademark for Online Multiplayer Game https://www.playstationlifestyle.net/2021/12/13/dino-crisis-trademark-abandoned/ https://www.playstationlifestyle.net/2021/12/13/dino-crisis-trademark-abandoned/#respond Mon, 13 Dec 2021 23:34:26 +0000 http://www.playstationlifestyle.net/?p=858687 Back in January 2020, Capcom filed for a trademark for an online multiplayer game in the Dino Crisis franchise. However, as noticed by Twisted Voxel, that Dino Crisis trademark was abandoned earlier this year as Capcom failed to present a Statement of Use. The trademark was for an online video game in the Dino Crisis franchise […]

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Dino Crisis Trademark Abandoned

Back in January 2020, Capcom filed for a trademark for an online multiplayer game in the Dino Crisis franchise. However, as noticed by Twisted Voxel, that Dino Crisis trademark was abandoned earlier this year as Capcom failed to present a Statement of Use.

The trademark was for an online video game in the Dino Crisis franchise that also included the possibility of an online multiplayer game on mobile and other handheld devices, as well as setting up a website. Despite only just being spotted, the trademark was abandoned in August. Capcom had applied for several extensions to the trademark but had still failed to present any evidence they had started to use the trademark, such as promotional material, packaging or even a game itself. Whatever their original intentions were, they obviously never came to fruition.

The good news is that there is still an older trademark, originally filed back in 1999 just three months before the release of Dino Crisis on Playstation. This trademark was updated as recently as November when it was renewed for another ten years. They also applied for another trademark in Japan back in 2019. While Capcom is still thinking about the franchise, the trademarks could also just be a case of the publisher protecting its IP from others.

Rumors of a new Dino Crisis title or even a remake have been floating around for a while. Hopes were dashed early in 2020 when a renowned leaker claimed a Dino Crisis game had been in development several years prior but had since been canceled. He considered the franchise to be extinct at the time, although the now-abandoned trademark submitted just a month earlier suggests otherwise. Despite this, there was no mention of Dino Crisis in the large GeForce Now internal database leak in September despite the appearance of other potential Capcom titles like Monster Hunter 6 and Dragon’s Dogma 2. Fans will just have to keep their fingers crossed for now.

[Source: Justia Trademarks (1, 2) via Twisted Voxel]

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Report: A Dino Crisis Game Was in Development a Few Years Ago but Was Cancelled https://www.playstationlifestyle.net/2020/03/01/report-new-dino-crisis-cancelled/ https://www.playstationlifestyle.net/2020/03/01/report-new-dino-crisis-cancelled/#respond Sun, 01 Mar 2020 17:45:48 +0000 https://www.playstationlifestyle.net/?p=823171 A Code Veronica remake is reportedly not in development either.

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dino crisis

Known insider AestheticGamer (a.k.a. Dusk Golem) has claimed that a Dino Crisis game was in development at Capcom a few years ago but the project was canned.

AestheticGamer has been behind a number of accurate Capcom leaks, and was behind reports of a new Silent Hill prior to Konami’s recent statement confirming that it’s looking into the series. While we have little reason to doubt his claims, take this with a massive grain of salt because Dino Crisis is one of those games that has been on people’s wish lists for a long time.

Whenever Capcom talks about reviving old IPs, Dino Crisis is one of the first names that comes up. If true, this report will upset quite a few fans, especially since AestheticGamer reported that the series is back on ice.

AestheticGamer also teased that next year will be eventful for Resident Evil fans.

Many have speculated that we’ll see Resident Evil 8 for next-gen platforms in 2021 but given the success of recent remakes, it’s possible that Capcom isn’t done reviving older titles in the series. There’s also a Resident Evil TV show in development at Netflix, which was accidentally outed by the streaming service itself.

We’ll update our readers when we have more info.

[Source: ResetEra]

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Capcom Filed For a Dino Crisis Trademark in Japan https://www.playstationlifestyle.net/2019/12/17/japanese-dino-crisis-trademark-appears-possibly-pointing-to-new-game/ https://www.playstationlifestyle.net/2019/12/17/japanese-dino-crisis-trademark-appears-possibly-pointing-to-new-game/#respond Tue, 17 Dec 2019 20:34:19 +0000 https://www.playstationlifestyle.net/?p=815585 Could Dino Crisis make its return?

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Dino Crisis Trademark

Capcom has been on a roll lately with successful releases like Monster Hunter: World, Devil May Cry 5, Resident Evil 2, and Mega Man 11. The Japanese company might be preparing for yet another major release if a recent trademark for the long-dormant Dino Crisis franchise is anything to go by. The trademark was filed in Japan on November 29, 2019 and published today, December 17, 2019.

It’s important to note that companies file for trademarks as a way to protect their IPs all the time, so this doesn’t confirm Dino Crisis is returning. Many times, companies will either file for a trademark as a “just in case” for something that may not ever see the light of day. This prevents other companies from using the trademark. With Capcom bringing back classics and dormant franchises recently, it’s not too farfetched to think we might see the return of the once-popular dinosaur horror game.

This marks the second time Capcom has filed for a Dino Crisis trademark recently, with the company being granted one for the series back on December 28, 2018.

The first game in the series, aptly titled Dino Crisis, debuted for the original PlayStation in 1999 and went on to sell more than 2 million copies. It was followed by Dino Crisis 2 in 2000 and Dino Crisis 3 in 2003. Since then, no new entries have released, marking more than 16 years since the last installment.

There have been rumors circulating that point to a Dino Crisis followup for modern consoles, but nothing has been officially confirmed by Capcom. In December of 2017, Capcom’s development team tweeted out an image of Dino Crisis with the caption “if a lot of people wish” accompanying it. Between that and the trademarks, the series is at least on the company’s mind.

For now, you can look forward to Resident Evil 3 remake from Capcom, which is scheduled to release for PS4 on April 3, 2020.

[Source: Chizai-Watch via SiliconEra]

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The PlayStation Classics: Dino Crisis https://www.playstationlifestyle.net/2019/07/12/the-playstation-classics-dino-crisis/ https://www.playstationlifestyle.net/2019/07/12/the-playstation-classics-dino-crisis/#respond Fri, 12 Jul 2019 16:00:57 +0000 https://www.playstationlifestyle.net/?p=788287 Dinosaurs have never been so scary.

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dino crisis

When you think about survival horror games, the predators chasing their prey (you) tend to be more traditional sorts of villains. Silent Hill had grotesque monsters and otherworldly abominations. Resident Evil had zombies. You don’t really picture, well, dinosaurs, even though Jurassic Park has always used them so effectively. Yet, that’s exactly what Dino Crisis does. It actually makes you very concerned that dinosaurs, extinct creatures that could not hurt you in any way anymore, are huge threats. Plus, it does it in a clever way and with an enjoyable story. It’s truly a PlayStation Classic.

Everybody Walk the Dinosaur

Comparing Dino Crisis to Jurassic Park is actually rather apt. Both series tend to involve scientists who manage to resurrect dinosaurs, though they have different intentions when they do. Each one involves an island that is dedicated to this cause. In both cases, things go wrong for the people we follow that visit the island, as the dinosaurs are incredibly hostile. (Though, I suppose you could argue that’s what a velociraptor or T-rex is going to do.)

In this case, players follow Secret Operation Raid Team member Regina, a U.S. army weapon specialist who is sent with a team of four agents to Ibis Island to capture a man who is basically a mad scientist and stop his mysterious weapon project. As you can probably guess by now, the secret weapons seem like they might be the dinosaurs. (You’ll have to play to find out what’s really going on and why Regina and her team were really sent in.) Once she realizes what’s going on, it’s about hopefully still finding the wayward Dr. Kirk, while also finding a way to get yourself out.

A Surprisingly Scary Situation

Given what we know from seeing movies like Jurassic Park, you might think that Dino Crisis is a game that would just be thrilling. It definitely is that, but actually does manage the whole “horror” part of the survival horror thing too. This is because the Ibis Island dinosaurs are both determined and smart. They know they want you dead, they’re agile enough to even knock weapons out of your hands, it doesn’t shy away from showing you when Regina is near death with blood and on-screen cues, and sometimes the game will just shout “DANGER!” at you and expect you to react.

Some of the fear might also come from knowing you have to live with your consequences. While this is a Resident Evil-like game, meaning being smart and keeping your wits about you should get you through it, Dino Crisis also has you making lots of different decisions. You can choose to pair up with certain team members as you go. You also can choose how to handle certain situations. Depending on what you do, you can learn more about the situation. But also, people can die if you make certain choices. A lot of weight is placed on your shoulders! Especially since you get to know the truth about the situation only if you get a certain ending

Another Capcom Classic.

Dino Crisis is that it kicked off what is a great series. There were three main installments, a mobile game, and a Gun Survivor entry with its characters. It just ended up, well, kind of dying off. (Just like the dinosaurs!) Except, there was no giant meteor here. While there have been rumors, 2003’s Dino Crisis 3 was the last one we ever saw. Fortunately, it is a bonafide PlayStation Classic, and you can pick it up for $5.99 for the PlayStation 3, PlayStation Vita, and PlayStation Portable.

Essential Reading:

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A Bad Egg: Blemishes on an Otherwise Great Series https://www.playstationlifestyle.net/2018/06/01/worst-games-in-a-series/ https://www.playstationlifestyle.net/2018/06/01/worst-games-in-a-series/#respond Fri, 01 Jun 2018 17:00:15 +0000 http://www.playstationlifestyle.net/?p=654817 They all can't be winners.

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Worst games in a series

The new God of War came out recently to a standing ovation of top scores. I found myself wanting to play it, especially since I enjoyed the first two games, but then I remembered I never actually finished the third installment, even after multiple attempts. The game just never clicked with me. I’m not saying that entry is bad, just that something never clicked with me. There are certainly some series though with titles that stop the momentum cold, or have gained a reputation as the black sheep of the franchise after some time, but either way they are the installments that should be skipped by anyone who isn’t a die-hard fan.

This is a list of some of the worst offenders in my opinion. We may not all agree—even I couldn’t decide between Metal Gear Solid 2 or MGS4, and I know at least one of you is shouting Survive at the screen right now—but there is a reason each of these games stand out from their brethren. My only requirements were that the series have at least three entries, and that two of those be considered good by the majority, while trying to stick to main entries in the series.

Resident Evil 6

Franchises need to evolve, which is why I have given almost every iteration of Resident Evil—one of my favorite series of games—a shot, but this is the one that failed the hardest to me. It was the entry that saw the series go full force into trying to fully mix the action and zombie genres. There are some fun parts, like most of Leon’s campaign, some wonderful visuals and cutscenes, and an attempt to further the story and expand the threat on a worldwide scale, which creates some of the problems.

The plot is literally all over the place while suffering from boring characters, overload of mechanics, and disjointed storytelling, to start. It feels crowded while repeating elements in each campaign, but attempts to add on painful vehicle sections, as well as clunky and annoying QTE parts, all before an underwhelming set of boss fights. The controls feel awkward while aiming, dodging, doing limited hand-to-hand fighting, and all of the general movement, especially when asked to do stealth or run away without being able to see too far ahead (horrible camera setup), like the character has no full range of movement. Most of the skills feel useless, there is an annoying inventory system, which I would forgive if the game paused while searching through it, and cutscenes don’t stop enemies from moving up on the characters in some parts either. This was such a big project and stretched itself too thin, failing to capture the feeling of the franchise, or do much memorable in a positive light. Instead of playing this title, just go back to RE5, since that one is only polarizing at worst (and way more fun on co-op).

Mortal Kombat 4

As a big Nintendo 64 fan, this was one of the few fighting games on the system I had access to, so I needed it to be good, especially after it was so easy to love the arcade version, which made its fall from grace to the consoles even worse. It felt new as a 3D fighter, but there were several other games out there doing this a lot better. The switch from digitized graphics wasn’t jarring, but made some of its flaws more noticeable. It was a product of the team splitting and trying to do multiple games at once, and having trouble with their engine. Several new characters were added, which is good, but the story does not do much with them and most are forgotten for the rest of the series. One of the biggest additions is the weapons, something that looks silly, takes a good while to master, and are dropped when the player is hit once, making them feel annoying and cheap when the computer rolls up with one. All of the advertisements focused on the new armory, but I spent most of my time throwing them. The fatalities are one of the main draws of the series, but here they felt weak or that they were just recycled old ones. Each character only has two anyway—but Quan Chi’s leg finisher is still incredible. Character endings suffer the same fate, boasting some of the worst in franchise history, and a large amount of God awful dialog. Even if someone is a Mortal Kombat lore enthusiast, this is a title that is easily skipped, and what were they thinking with Meat?

Dino Crisis 3

This one may be a bit more personal, as I was huge fan of the first two Dino Crisis titles and couldn’t wait for another follow-up. In an effort to stop hearing that they were just Resident Evil with dinosaurs, this time they threw those dinosaurs into space and came up with a weak and contrived story about a shapeshifting vessel. Some fans had fun with the jetpack and shooting action, but this has to be more with random gameplay than actually trying to progress in the game, as that is repetitive and frustrating in most cases. The game is plagued by a horrific camera system that makes movement and jumping puzzles tiresome, causing several issues with depth perception. There is no manual control, causing some hair pulling and several deaths that should have been easily avoided. There are no real variations in enemies or design, and a lot of time will be spent fighting them off screen. Dodging is sometimes about timing, but more often guessing. I never beat it, but I’ve heard from those that have, there is no real satisfaction upon completion. It’s a series of neat ideas that was so close to not only looking great, but actually being good, and that kind of letdown is a fair enough answer to the question of why there were never any more Dino Crisis games.

Burnout Paradise

I’m not a big racing game fan, but I do feel the adrenaline offered from totaling enemy cars and causing hellacious wrecks to generate a new high score. This was the series to give the audience all that and more, until they decided to stretch the action across an entire city. The game sets speed demons lose in an open world with absolutely no direction or goal to reach, making the first few hours amusing, but incredibly shallow feeling. Having to drive all the way back to the physical starting marker of a race always annoyed me, as there is no easy way to just replay from the beginning, meaning that any amount of failure costs the player a huge portion of time. While racing, it is incredibly hard to know where to go if the other cars are out of sight, meaning the driver will constantly have to pause and look at the map for directions, slowing down the gameplay, or risk it all in a dangerous guessing game. One of the biggest offenses here was the changes to Crash Mode, taking away a lot of the fun in an effort to allow the player to attempt this challenge anywhere, losing so much of the charm from previous iterations. This isn’t a bad game by any means, but it watered down so many of the core elements that brought fans in at the cost of making things bigger and trying to cram in more, which makes me wonder how it, out of all the entries, got the remaster treatment.

Assassin’s Creed III

What an amazing idea for a setting, historical cast, and what should have been a phenomenal follow-up to one of the best entries, Assassin’s Creed II. I know that some will say Revelations is even worse, but I don’t agree, and I think there were more expectations from a main title. Like many, I truly disliked Desmond and his (thankfully short) sections, as well, what should have been his swan song in the story is only good for the father drama and has one of the most unsatisfying endings. Connor starts off looking to be a cool character, but he soon becomes a humorless and inflectionless blank slate, who unfortunately had to follow Ezio’s awesome performance. Developers increased the amount of fighting, but didn’t improve the systems for it, other than better kill animations.

The battlefield combat, which was heavily promoted in the trailers, was quite disappointing. All of the missions felt like this actually, wasting time following NPCs or barely participating in repetitious activities. There was the pivot system at the end that felt tacked on, and most of the side activities, crafting, and even the Homestead itself felt pointless. Here was where I began encountering glitches in the series, and several friends ran into problems of their own, but no one was missing a face. Somehow, it still felt more rushed than Unity. The coolest aspect of the game was the twist at the beginning. I would say to play this one for anyone who thinks they’d really be into the naval missions, but Black Flag does all of this way better.

Crash Bandicoot: The Wrath of Cortex

Crash Bandicoot is a great series with a few duds, but nothing stands out more amongst fans than the fourth main installment, which was the first attempt for the anamorphic mascot without the original creators, Naughty Dog. This was an attempt to recapture the glory of the previously successful games by taking all of those elements and simply giving more of that. Though that isn’t necessarily a bad thing, it does mean that the formula needs to be recreated almost exactly to ensure success. However, it tries to give fans almost too much variety and what they loved, resulting in overload and a lack of core gameplay. The use of space and enemy placement in several sections feels untested, like mistakes from early 3D games, making a few parts of the game too easy or seemingly unneeded.

The vehicle stages aren’t horrible, but feel slow and weaker overall, with only the jetpack sections actually improved on, while the mech suits were almost a hindrance. There was only one real boss, just with different uninteresting mechanics, while a slew of former bosses are poorly underused. The game has positives, from the controls to some excellent music, but the gameplay has a lot of trouble matching those successes. It doesn’t help that the mood is thrown off at the beginning with a long boring cutscene and some of the PlayStation 2 loading times were quite long, but it was also pretty buggy on that version as well. If that wasn’t enough to cut down on replay value though, the secret levels were almost aggressively annoying and there was no way I was going back through to collect everything just for the good ending. Figured Cortex had put me through enough torture already.

Tomb Raider: The Angel of Darkness

There are a couple of games in this series that are arguably bad, and some of them don’t hold up well to fresh faces, but no one can deny that Tomb Raider has been well revived in the wake of its most recent reboot. For most fans though, Angel of Darkness is easily the roughest entry with little to make it worth anyone’s time. It’s a set of decent ideas that were never pushed forward or realized in full, in what feels like an unfinished weekend project. The premise and story could also have used some more detail, but they are by far the most appealing aspects found within, at least until they bring in Kurtis and his random psychic abilities in—what?

The controls are simply cruel, where I could complain about the jumping and horrible close-quarters combat for quite a while, but that requires getting past how annoying basic movements, the auto-grab, or simply lining up the character is, on top of just being stiff and unresponsive. I almost forgot that the player has to do physical activities with Lara to increase her strength enough to perform certain activities, which is kind of dumb and kills the momentum. If that isn’t enough to scare someone away, there are glitches, constant crashes, and a likely risk of corrupted save data to make everyone feel welcome. The game should have been called Angel of Death, because there will be plenty of those, in what should be menial tasks. I understand that the game was rushed, even after two delays, but it was in development for three years, and still so bad that it caused an entire trilogy to be scrapped, because this angel brings death, boredom, and disappointment.

Far Cry: Primal

I enjoyed every entry in this series, no matter how odd Far Cry 2 felt in its need to try for more substance in punishing ways, or how similar the journey was in recent iterations, but it was when Ubisoft tried to take their winning formula and put it in the most outrageous setting that I was left questioning why I had spent money on the game. Primal isn’t a main series entry, but it stands out because all of the hype and materials for it had me defending it, wanting to give this unique time and setting a real chance—and I paid for that. This is a series that worked so well taking good graphics, gunplay, and a bit of the mystical in easy to digest stories to make some money, while leaving players with fun memories, and decided to go fully into the survival and supernatural aspects with little to back it up. I tried so hard to keep pushing on, but the weapons and animals weren’t interesting after the first couple of hours, the scenery blurred together with no landmarks or really notable points, and the story felt hollow and meaningless, trying to put a tribe back together that I feel nothing for, in control of an even duller protagonist than before. I can’t comment much on the voice acting and missed chunks of the dialog because it all has to be read, and as much as I appreciate them going all in on the gimmick, this was too much and interrupted enjoyment.

After the amount of hours I poured into the previous titles, this was an extreme letdown. The few strengths it has are found in the wacky side character the series is known for and base elements of gameplay, but every other entry before and after it managed to pull off those aspects and more so much better. Leave this one in the past.

Fell short

They can’t all be winners. A few of these titles could be argued for, but there is no denying that they each fall short in some ways—spectacularly in most cases. That doesn’t mean that there aren’t a few reasons to play them. Even a bad game can provide some joy, but these will leave some yolk on your face.

The post A Bad Egg: Blemishes on an Otherwise Great Series appeared first on PlayStation LifeStyle.

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The Catch-Up: February 27th, 2014 – #PS4Share Video Shows More inFamous: Second Son Gameplay https://www.playstationlifestyle.net/2014/02/27/the-catch-up-february-27th-2014-ps4-share-video-shows-more-infamous-second-son-gameplay/ https://www.playstationlifestyle.net/2014/02/27/the-catch-up-february-27th-2014-ps4-share-video-shows-more-infamous-second-son-gameplay/#respond Fri, 28 Feb 2014 03:22:45 +0000 http://www.playstationlifestyle.net/?p=302615 Anomaly 2 and Cel Damage HD coming to PS4 this Spring; Teslagrad coming to PlayStation Vita this Summer.

The post The Catch-Up: February 27th, 2014 – #PS4Share Video Shows More inFamous: Second Son Gameplay appeared first on PlayStation LifeStyle.

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Call of Duty: Ghosts owners, Onslaught is now available for download!

General News

  • Cel Damage HD, a revitalisation of the timeless classic Cel Damage, has been confirmed for release on the PS4, PS3, and PS Vita this Spring by developer Finish Line Games. A “chaotic, cartoon-inspired vehicle combat title,” Cel Damage HD on PlayStation will include Cross Buy. [Press Release, More Info]
  • As part of a restructuring at Sony, the company has announced that 20 Sony stores in the United States will be closing down, affecting roughly 1,000 employees, with Sony as a whole planning to reduce their workforce by roughly 5,000 employees. [Via, Source]
  • Platoons are now available in Battlefield 4. [Go! Go! Go!]
  • Bought the Tales of Symphonia Chronicles Collector’s Edition on PS3? The DLC theme vouchers found inside won’t be active until March 5th. [Source]
  • We may have a crisis on our hands as the latest issue of OXM has a rumor that Dino Crisis will be rebooted by Capcom. If anything comes of this Dino Crisis reboot rumor, we’ll be sure to let you know. [Via 1, 2]
  • Still undated for North America, Namco Bandai Europe confirmed that JoJo’s Bizarre Adventure: All-Star Battle on PS3 will come to Europe on April 25th. By pre-ordering the game you’ll receive two characters: Yoshikage Kira and Shigekiyo Yangu. [Press Release]
  • It was a short time of being a PS Vita exclusive as developer Roll7 has announced that OlliOlli will be coming to the PC, with the port being shown off at EGX Rezzed. Also at EGX Rezzed, Roll7 will debut their “brand new, as yet unannounced, game.” Stay tuned. [Source]
  • The European PlayStation Store is introducing a new Deal of the Week offer where they, unsurprisinly, give you a new deal every week. This week’s deal is FIFA 14 on PS3 for £19.99/€29.99/AU$39.95 and FIFA 14 on PS Vita for £19.99/€24.99/AU$32.95. [Source, Better Deals]

New Videos

  • MXGP: The Official Video Game is launching on March 28th in Europe for PS3 and PS Vita (along with PC and Xbox 360). Game Director Alessandro Castrucci says, “The PS Vita version of the game has been developed simultaneously with the PS3 one, although it isn’t a porting of the home console.” Here’s a gameplay video of the Vita version:

  • An overall good video in its own right, this #PS4Share trailer shows off gameplay shared directly from a PS4, all capped off by inFamous: Second Son gameplay footage starting at :40:

  • Anomaly 2, the sequel to Anomaly: Warzone Earth that is set in the tower offense genre, is headed to the PlayStation 4 this Spring. Check out this trailer for some gameplay [More Info]:

  • Here’s a video showing off gameplay and the Mastery system from Castlevania: Lords of Shadow 2:

  • We already knew it was coming to PS3 in Spring, but Teslagrad from Rain Games is also headed to PlayStation Vita this Summer [More Info]:

Is the wait for inFamous: Second Son starting to get unbearable yet?

The post The Catch-Up: February 27th, 2014 – #PS4Share Video Shows More inFamous: Second Son Gameplay appeared first on PlayStation LifeStyle.

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